You can use pc_b_star anyway if you want, but that can cause complications with star lighting and, in a binary/trinary system, planet naming. Using "class = star" will make it the star class that matches the star type, so if we'd used sc_b above, the star would be pc_b_star - a Class B Star. "class", in the context of a planet refers to the planet class.Note that the star is, as I mentioned above, considered a planet by the game engine. Sins of a solar empire map designer min count mod#"type" refers to either a rocky, icy, or crystal asteroid belt, plus any others that one might mod into the game. "asteroid_belt" adds an asteroid belt at a certain distance from the center of the system - not necessarily from the sun! We'll get to that later.You can use a specific class such as sc_b, or a random list such as rl_standard_stars, which chooses a random one based on the spawn_odds in each star's code. "class" is, of course, the star class.No need for localisation this time the name the player will see is right there below it (in this case, "My System"). Sins of a solar empire map designer min count code#
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